Layoffs have hit Activision's Minneapolis studio as the publisher makes cuts ahead of a reduced workload at the studio in the coming year.
The Minneapolis studio has most recently handled development of GoldenEye 007 and GoldenEye 007 Reloaded, as well as Cabela's Big Game Hunter 2010.
30 full-time employees were affected by the cuts, reports Joystiq, although those were apparently at the publishing level, leaving 'studio personnel' unaffected.
"Like any successful business, Activision Publishing consistently works to align its costs with its revenues - this is an ongoing process. In 2013, we expect that our Minneapolis division will release fewer games based on third-party licenses than we released during 2012," said Activision.
"As a result, we are realigning the structure of our Activision Minneapolis division to better reflect our slate and the market opportunities. We are working to redirect those employees that are impacted to other parts of the company where possible, as well as offering them outplacement counseling services."