Rockstar's Dan Houser has explained the studio's decision to release Grand Theft Auto V on the current crop of consoles.
"Rockstar is a content company, not a hardware company," the studio's vice president of creative told Famitsu (via Polygon).
"We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware.
Houser went on to describe the development of GTA IV - the only series entry to date on Xbox 360 and PS3 - as tumultuous, noting that the maturation of the hardware has paved the way for a much better game.
"The fact that hardware's so mature right now is exactly why we're able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult," he explained.
"Now we know what the hardware's capable of, so it's become a lot easier to move things along and a lot more fun, too. GTA: San Andreas came out at the peak of the PlayStation 2's cycle, and we put out a really good game thanks to that.
"All the best games for a console come out at the end of the lifecycle, right? So now's the best timing of all."
Hit the link for more GTA V gameplay details on the likes of bank heists, dynamic missions and underwater missions.