1) I don't want CVG to look like the sort of publication that would take quotes out of context.
2) Gabe Newell is discussing Half-Life 3 by talking out of context.
How can I possibly win here?
Newell isn't allowed to talk about Half-Life 3 because Doug Lombardi and the marketing team at Valve no doubt wants to shake the entire industry to its very core with a meticulously-timed announcement likely off the back of an astoundingly elegant and brutal ARG. It will be quite a 'where were you' moment, one suspects.
But Gabe Newell can talk about RICOCHET 2 - a non-existent sequel to what is widely regarded as the worst game ever associated with Valve - as much as he wants.
In April last year, he said: "In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance. We end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way."
Now, in a new interview with The Nerdist, he expanded on some of the issues that have affected the development of RICOCHET 2.
"We can't figure out how to make it better," he said.
"It's kind of perfect the way it is, so how could we possibly ever do Ricochet 2?"
It's more likely that this is an expression of the sheer difficulty in building RICOCHET 2, and not a suggestion that Valve has given up. The extent of ambition at Valve - and, one suspects, the terrible responsibility of trying to step outside the shadow of the game's predecessor - means these things, they take time.
So, since it's Friday and since I rarely do blog posts, here's something to help you feel a little bit better about the interminable delay to RICOCHET 2.
Things that were hard to make
- Blade Runner
- OK Computer
- Large Hadron Collider
- Really good whiskey
- Half-Life 2