Following discussions with the BioShock: Infinite team, project lead Ken Levine agreed to alter religious themes to ensure they were not offensive.
"One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background," said Levine in an interview with Official PlayStation Magazine.
"I was able to understand they were kind of upset about something."
According to his recollection of events, Levine told his team: "I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said".
Levine says that he is grateful for their perspective, but "the last thing [he] wanted to do was change something because it offends somebody".
BioShock: Infinite is set for a March release on PC, PS3 and Xbox 360.