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Activision to demonstrate next-gen rendering tech at GDC

Presentation to discuss photo-realistic character rending on 'plausible' hardware

Activision Blizzard will host a presentation to discuss next-generation character rendering at the Game Developers Conference in March.

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Jorge Jimenez, real-time graphics R&D man at Activision Blizzard, will lead the 60-minute presentation, titled 'Photorealistic Eyes Rendering and Deformation', sharing his advanced techniques for "creating photo-realistic characters for next-generation games and hardware".

Jimenez will "show high-quality next-generation shading driven with a plausible game rig", says the official show schedule, as he discusses Activision's techniques for subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain.

You can get a sneak peek at Jimenez's work on his blog, where he frequently shares remarkably realistic-looking examples of high-end real-time character rendering.

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