Zelda series producer Eiji Aonuma has opened up a little about the first Wii U Legend of Zelda game.
While Nintendo isn't yet ready to show it off, today Aonuma discussed the themes driving the game's development process.
He said: "Wii U launched at the end of last year, so I'd like to be able to talk soon about the new Zelda game that we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about in detail, I will instead talk about the driving theme behind our development.
"Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself. The things that we've come to take for granted recently.
"We want to set aside these 'conventions', get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.
"We had actually worked on this kind of challenge with Skyward Sword but we weren't able to put effort into changing the linear-path structure of the game. I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more."
Aonuma also confirmed that Nintendo plans to launch a high definition version of The Legend of Zelda: The Wind Waker on Wii U (pictured) this autumn.
"Our new Zelda title looks like it is going to take some time to complete, so I wanted to report that while you're waiting for that game to release, we intend to offer you The Legend of Zelda: The Wind Waker, reborn on Wii U, to play in the meantime."