Visceral Games executive producer Steve Papoutsis has defended the decision to release a near-direct port of the console version of Dead Space 3 to PC.
It was reported last week that the PC version of Dead Space 3 will be a port of the console versions, only offering a few custom graphic options, but lacking support Direct X 11 or any enhanced textures beyond what will feature in the console version.
Papoutsis has said the uproar surrounding this matter has left Visceral Studio "discredited for the amount of effort that goes into" the PC version.
"It's confusing to me that this question even comes up," said Papoutsis when Shacknews enquired about the PC port.
"It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms," he said.
"In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different. We aren't trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone's having that same experience."
Papoutsis added, "The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different."
Dead Space 3 will hit shelves on PC, PS3 and Xbox 360 on February 5 in North America. February 7 in Australia, and February 8 in Europe.