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Spec Ops dev licenses Unreal Engine 4 for next-gen game

"Major next-generation title" to be unveiled in "the coming months"

Spec Ops: The Line studio Yager is the first independent studio in Europe to license Unreal Engine 4, Epic Games has announced.


Under the agreement, the Berlin-based developer will utilize Epic's engine to construct "a major next-generation title to be unveiled in the coming months," it's said.

Yager's last title, Spec Ops: The Line was released for PC and consoles in June 2012.

In August a Yager designer claimed that the studio was hard at work on a 'big project', but made a point of mentioning Spec Ops' not 'too great' sales, potentially ruling out a sequel.

"Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games," said Timo Ullmann, MD at Yager. "Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game 'Spec Ops: The Line' and beyond.

"Yager is thrilled to be utilizing Epic's latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before."

Spec Ops: The Line reviews were mostly positive, praising the game for attempting to make the act of killing mean something "more than your average shooter".