Newell: Valve business has grown 'about 50% in past year'

Gabe says community created content has driven propsperity

An "insatiable demand" for gaming, and community driven efforts to satiate it has driven Valve's business to grow about 50 per cent, company co-founder Gabe Newell has said.


Speaking in an interview at the British Academy Games Awards last week, where he accepted a BAFTA Fellowship, Newell attributed the success to having an open-platform for creators to work with.

"There's an insatiable demand for gaming right now," he said in the interview.

"I think in the last few years our business has grown about 50 percent on the back of having these opportunities created by having these open platforms."

Newell did not specify by what metric he was measuring the growth, be it by revenue, profit or workforce.

To put demand into perspective, Gabe highlighted a recent update to Dota 2: "So people understand the scale of how big it's getting, Steam itself, with the last Dota 2 update, we were generating three and a half terabits per second.

"That's about two percent of the total mobile and internet based activity just for a single game update," he claimed.

Looking forward, Newell said he expects communal game design to flourish even more.

"If you think of a multiplayer game or a social game really as being a collaboration between a game designer and a community, we continue to see that.

"We have stuff like the workshop where we're actually drawing users in and they're making 300,000 Euros a year generating content for each other.

"I think we are going to continue to see tremendous innovation coming out of that potential, out of the unusual, crazy, weird, disgusting but ultimately wonderful experiences that people will create for each other."

Valve has now set its sights on the living room. It is expected to start distributing prototype versions of its Steam Box to customers in as little as three months.

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