Bioshock Infinite review Q&A: Your questions answered

CVG indulges in some blue sky thinking

Hello! So, that BioShock Infinite, eh? Turns out it's a bit of all right.

But perhaps you're still umming and erring over whether it's for you or not. And that's okay. It's fine to be indecisive. On second thoughts, no it isn't, so allow us to help you decide. Without further ado, here are the answers to yesterday's Q&A session.


I'm a big sci-fi fan, so I'm used to seeing things on screen that don't exist, such as gadgets etc. But the whole 'floating world' thing is ridiculous. it's totally unfathomable and i can't get past it. So my question is, does the game explain how giant islands are just floating around in the sky? if it doesn't, and just expects you to accept it, I can't take the storyline seriously when the world it's set in is so silly.- FixBeatGames

Yup - the history of Columbia and the science that powers it are revealed via audiologs and kinetographs, if you care to hunt them out. It's not plausible in the least of course, but then again, the storyline takes so many improbable twists as it nears its climax that giant floating islands in the sky are the least of your worries.

I really want to know how the changes to plasmids and tonics etc change the game. Previews seemed to indicate that you were much much more restricted and limited to how you could use your powers? I loved the powers in 1 and 2 but it seems in Infinite powers are a finite resource, one time use type things, which just sounds rubbish to me. Are you actually able to use powers in combat with any regularity? - nefariousbig

It seemed at one point in the game's development that plasmids (or 'Vigors', as they're called here) were going to be one-shot deals, but in the final game they work just as they did in BioShock 1. Salts (mana) are plentiful and if you run out during battle, Elizabeth will scamper around picking the pockets of the dead, flinging you more as they finds them. Furthermore, if you die your salt level will replenish slightly upon respawning, so yeah: you can use them just as much as before, if not more so.

Is the skyhook any good for melee? - nefariousbig

It's excellent - the finishers are really vicious and satisfying. Using the Shyhook as, well, a skyhook can be a bit disorientating at times though, due to the first-person perspective.

I just remembered that this game is move-compatible on the PS3. Does it work as good as it does in Killzone 3 and Resistance 3? - Shev

I reviewed the game on PC, so unfortunately I've no idea. My gut feeling is that it should work as well as those games though, as it's very action-heavy. If you have the choice I'd buy it on PC, as hotkeys are preferable to the clunky gamepad radial menus, and encourages you to switch between Vigors more often. (You can only have two equipped at a time on console).


I'd like to know why the online stores have been VERY generous with the preordering. I preordered on Green Man Gaming ages ago for £22, then got Bioshock 1 for free (gave it a mate) AND a choice of another game with it. And now got XCOM free as well. Why do you think they have persisted so intensely with this? - Jingee

We'll have to look into that. My gut feeling is that even digital retailers are feeling the pinch these days, particularly when they're pitting against a competitor as dominant as Valve. This deal was linked in the review comments section and the first thing anyone said was "does it come with Steam activation codes?".

How difficult is the game? What are the difficultly levels? - Mini-Nev

The first playthrough is pretty easy to be honest. Due to the generous respawns you can pretty much plough through it without a care in the world, although the fact that enemies regenerate energy after death means that you have to be cannier during boss battles, otherwise you'll be at it for a while. There's also a pretty epic section right at the end of the game where it's possible to fail and have to restart the level from the beginning, but there's nothing that'll have you scrabbling for the online modes.

1999 mode, unlocked when you complete the game (or when you input the Konami code on the title screen, apparently), is another thing entirely. In this mode resources are scarce, death comes quickly and specialising in one weapon comes at the detriment to your ability to use the others effectively. It's brutal and ensures that BioShock Infinite has challenge in spades for those that desire it. Personally I can't help but wish that BioShock Infinite could have found some middle ground between the two.