to join the CVG community. Not a member yet? Join now!
CVG
News

David Hayter posts farewell after 15 years as Snake

Iconic voice of Metal Gear says hearing another actor play the role 'makes me a little ill'

David Hayter, the man who provided the iconic voices to Metal Gear Solid's Big Boss and Snake, has bid farewell to fans of the series.

Zoom

Metal Gear Solid 5, the latest major project from Kojima Productions, appears to have hired Kiefer Sutherland to provide voice work for the game (though not lead protagonist Big Boss). It means that Hayter will not be the voice of Metal Gear Solid's lead protagonists for the first time in fifteen years - a decision which casts doubts over future opportunities for the actor.

"[Last December] I got in touch with someone involved in the production. We got together for lunch, and he told me that they 'wouldn't be needing me' on [MGSV]," Hayter said on his Twitter feed.

"No reason or explanation was given beyond that. And that was it. I drove home through Laurel Canyon, bummed, and thinking about Snake."

Hayter took a philosophical approach to being snubbed by Kojima Productions and Konami, and focused instead on thanking the fans for their enthusiasm and support over the years.

"To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year. Now that... is a rare and excellent role. You know you're making an impact. And I love doing it."

He added: "Now it's been fifteen years, nine games, and an enormous blast to undertake. If it were my choice, I would do this role forever. To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest."

The full message is posted below


METAL GEAR V

By

David Hayter

So,

Here's a recap of events:

I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.

But I didn't hear anything about whether I'd be needed or not.

So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they "wouldn't be needing me" on this game. No reason, or explanation was given beyond that.

And that was it.

I drove home through Laurel Canyon, bummed, and thinking about Snake.

To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.

Now that... Is a rare and excellent role. You know you're making an impact.

And I love doing it.

In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.

Anyway, now it's been fifteen years, nine games, and an enormous blast to undertake.

If it were my choice, I would do this role forever. To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest.

But the truth is -- it's not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that's fair.

And I'll get by. I am not lacking for employment on any level.

But I didn't want anybody to think that I was intentionally abandoning them.

And know that I will miss this job, and this character, very much.

My best wishes to you all,

David Hayter

April 1, 2013

Comments