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Five ways RuneScape 3 will change Gielinor forever

Unfeasibly popular browser MMO to recieve first full revision since 2004

RuneScape's 200 million-odd players are used to change. How could they not be?

The long-running fantasy MMORPG boasts one of the most constantly-evolving worlds in all of video games, its writers providing a steady stream of new content for their fanbase to enjoy on a weekly basis. RuneScapers cherish change, embrace it, vote on it, even occasionally hold in-game protests against it.

But this summer's mega-update is really going to shake things up, even by RuneScape's tempestuous standards.

RuneScape 3 - the first full revision of the long-running browser MMORPG since April 2004 - will roll out a list of ambitious changes that will rock the realm of Gielinor to its core. How ambitious are we talking? Well, let us count the ways...

1. The God of Balance Guthix is dead, and the other gods are running amok

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How's that for an opening salvo? RuneScape's Sixth Age kicks off by addressing the aftermath of one of the Fifth Age's most cataclysmic events - the death of Guthix at the hands of Sliske.

With Guthix out of the picture, the protective wards that prevented the other gods from entering Gielinor are gone and when you log in this summer don't be surprised to find that many of them have arrived on the scene to stink your server right up.

What will follow is a series of civil wars between the gods as they fight for control over the various regions.

2. YOU decide which gods win

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When we asked design director Mark Ogilvie what he imagined RuneScape 3's landscape would look like in a year's time, his answer was simple: "We have no idea!" This is because the ultimate fate of the various regions - and thus the future complexion of Gielinor - is in the hands of the fanbase.

Players will have to decide which gods to align with and fight on their behalf. Familiar areas could become almost unrecognisable depending on which gods manage to wrest control of them. Oglivie admits that this approach will court controversy as long-time players have an emotional attachment to the game world - but he also points out that they're giving the players the agency to fight for the future they want.

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