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Bethesda's Pete Hines talks Wolfenstein: The New Order gameplay

Expect more than just a mindless shooter

Bethesda PR and marketing vice president Pete Hines has said Wolfenstein: The New Order will include elements that make it more than just a straight-up shooter.

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Former Starbreeze developers, MachineGames, is heading up the development for the latest Wolfenstein title, and Hines had a chat with IGN, about how the team plans to make it more than a mindless shooter.

"We're not doing Wolfenstein because we think, 'oh, everybody thinks of Wolfenstein when they think first-person shooters,'" he says. "We're not that naive. But we do think there's something to this world.

"When we looked at it, we wanted to put our own take on it, so it still has the crazy, over-the-top action, but it has all these other elements to it now." Those other things, according to Hines, are character and story. "[It's] not just a straight-up shooter all the time. It's not monotonous."

When talking about the gameplay, Hines says Wolfenstein will be more than "a mindless shooter where you go into rooms and kill things." He compares MachineGames' approach to Naughty Dog's Uncharted, saying Wolfenstein is there "for folks who say, 'yeah, I want to shoot things, but I want some other stuff too.' It starts to feel a little like Uncharted, where there's more going on."

Referencing previous Starbreeze games, The Chronicles of Riddick and The Darkness, Hines says "you can see some of the elements that they're trying to bring into [Wolfenstein]."

Wolfenstein: The New Order was announced in May and a new E3 trailer was released earlier this month.

In our first preview we said, "it's a tough game, with fast, brutal combat reminiscent of classic id shooters like Quake."

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