In an interview with CNN Money, SimCity and The Sims creator Wright explained that he thought Microsoft's swift post-E3 backtrack was "very impressive".
"From the consumers' point of view, I can really understand a lot of the backlash to DRM," Wright said.
"The fact that if something's required on the Internet that means they can't play it on the airplane or if their Internet connection goes down. It was interesting watching the Microsoft thing. I thought it was very impressive how responsive Microsoft was to that."
Explaining his belief that gamers should be consulted during the development process and not merely after a game's released, Wright added: "I tend to think of the fan base, especially the hardcore fan base, as co-developers.
"These people with a passion for your project are going to go out and sell your game to other people and pull other people in. The more they feel like they have some ownership over the process and they're not just kind of customers, the better.
"To see a company like Microsoft actually sit back, listen, and understand the fans and respond to them is impressive. For a company that size to be that responsive is great. These companies are the ones that obviously keep us in business and allow us to make games."
Wright also suggested that, while in some cases internet campaigns are led by the vocal minority, that doesn't necessarily mean the silent majority wouldn't always agree.
"[Sometimes] there are these people that want you to push a franchise in a super hardcore direction, and therefore we're going to close it off to 95% of the players, so you have to understand what kind of feedback that they're giving you," he said. "But when it's something that's 5% representing the other 95 that will probably feel the same way, then I think it's really valuable."