Comparing the "meaningless" technical specifications of Xbox One and PS4 is a pointless endeavor, argues Xbox product planning boss Albert Penello.
On paper, the raw tech specs of the Xbox One would appear to be at a slight disadvantage to PS4. But with no real gauge on exactly how it will affect real-world performance, if at all, Penello says the whole discussion is utterly pointless.
"The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless," he told OXM. "Because this isn't like 1990, when it was 16-bit versus 32-bit."
Penello went on to lash out at Sony's use of 'off-the-shelf' parts for PS4.
"As a matter of fact, they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys'll say, we touched every single component in the box and everything there is tweaked for optimum performance," he boasted.
"For me, I'd rather not even have the conversation, because it's not going to matter," Penello went on, playing down any real-world benefits to be had from tech spec differences.
"The box is going to be awesome. The games are going to be awesome. I heard this exact same argument last generation and it's a pointless argument, because people are debating things which they don't know about. They're not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware Todd Holmdahl], and I'm not [lead PS4 architect] Mark Cerny, so why are we having this discussion?" argued Penello.
"I feel like our games and experiences are going to be every bit as good, if not better, technically - on top of all the magic we're going to add with the instant switching, and the power of the cloud."