Konami has released a video interview with Metal Gear Solid 5 art director Yoji Shinkawa.
In the short video, published below, Shinkawa talks about his favourite characters in Metal Gear Solid 5: The Phantom Pain past and present, as well as the character designs he's most proud of.
At Konami's pre-E3 event, Metal Gear creator Hideo Kojima said the themes in Metal Gear Solid 5: The Phantom Pain "are a little bit different than in previous games in the series."
"We're taking on some very heavy subjects such as race and revenge. This makes the tone much darker. As a result, I wanted Snake to have a more subdued performance, expressed through subtle facial movements and tone of voice rather than words."
Metal Gear Solid 5 takes place in 1984, when Snake is 49 years old. Kojima recently revealed 24 actor Kiefer Sutherland will replace David Hayter as the voice of Snake, though fans are convinced this is red herring.
"We needed someone who could genuinely convey both the facial and vocal qualities of a man in his late forties," said Kojima.
"It's different from anything we've done before, so I asked a producer friend of mine in Hollywood, Avi Arad, for advice. He's the one who introduced me to Kiefer Sutherland."
Metal Gear Solid 5 will also be the first truly open-world entry in the series: "The system has been changed to embrace an open-world game design," explained Kojima.
"It's different from previous stealth games and results in a more tension-packed experience.
"This new type of stealthy gameplay, along with the new creative process and realistic characters, will add more depth than ever before to the storytelling and atmosphere."
Hideo Kojima has said, contrary to recent rumours, he is not currently seeking out studios to remake Metal Gear Solid and Metal Gear Solid 2 using the FOX Engine. However, he would consider an MGS1 remake if a studio passionate about the game took it on.
Oddworld remake developer Just Add Water has written an open-letter to Hideo Kojima offering to remake Metal Gear Solid.