Microsoft's Xbox Smartglass system is not responsive enough to port Rayman Legends' two-screen Wii U gameplay to Xbox 360, according to series creator Michel Ancel.
Rayman Legends will be one of few Wii U games to offer an extensive two-screen gameplay experience using the Wii U's Gamepad touch screen.
Formerly a Wii U exclusive, the game is now on its way to multiple platforms. But Microsoft's Smartglass tech isn't sufficient enough to reproduce Wii U's touch-screen gameplay on Xbox, says Ancel.
"It's not as responsive as we need," Ancel told Shacknews when quizzed on the matter. "It's not very popular today," he went on to add.
But Ancel wasn't without criticism for the Wii U's touchpad either, criticizing Nintendo's use of the stylus-reliant resistive screen tech, rather than the finger-friendly capacitive tech used in modern smartphones and tablets.
"To me, it's not very natural to play with the stylus. I think most of the kids now are more comfortable with tablets, they use their fingers," he said, explaining that the developer had to do "some special developments to interpolate what the player is doing", in order to make finger input on the Gamepad accurate enough.
Rayman Legends started out as a Wii U-exclusive due for release in February before being delayed to August and expanded to reach Xbox 360 and PS3 gamers.
It was also recently confirmed for Vita.
The game is out on Xbox 360, PS3, Wii U and Vita on August 29 in US and August 30 in EU.