CVG recently had the opportunity to interview From Software's Yui Tanimura, who is serving as Dark Souls 2 director, and discuss the differences between the original Dark Souls and the upcoming sequel.
In the video interview below, Tanimura chats about the work the studio has done to improve exploration and make deaths more varied. He also discusses his team's efforts to balance the feelings of satisfaction and challenge Dark Souls is loved for.
We went hands-on with From Software's sequel at E3. "Let's make one thing clear straight away, in case you're still anxious: Dark Souls 2 is very, very difficult," we said in our Dark Souls 2 preview, adding: "Overall, Dark Souls 2 feels very similar to the first, albeit prettier."
According to Tanimura "the goal isn't to make Dark Souls 2 more difficult, just more rewarding."
Publisher Namco Bandai has confirmed a Dark Souls 2 release date of March 2014 on Xbox 360, PS3 and PC.
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