Hideo Kojima has clarified recent statements suggesting Metal Gear Solid V: The Phantom Pain characters have intentionally been designed to be more "erotic" to encourage cosplay.
Speaking to Polygon during a Q&A session attended by Kojima and Metal Gear Solid artist Yoji Shinkawa, the Metal Gear creator said "erotic" may not have been the correct word to use.
"Maybe the phrase 'erotic' wasn't really [the correct word for] what I was trying to say," he said.
"What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her. It wasn't really supposed to be erotic, but sexy," he explained.
"You're going to notice [when you play], but there's limited dialogue with the [Metal Gear Solid 5], and for that reason we really want to show the characteristic from each character. Sexy could be for guys, weapons, vehicles, it's really that characteristic."
Shinkawa added: "From my perspective, it's not just the characters, but often I look at a weapon or a vehicle and think 'That's really sexy.' It's not just the characters, but the mechs and weapons [as well.]"
Kojima's initial statements were accompanied by a cropped picture of Quiet's posterior.
Stefanie Joosten, the model and voice actress for female sniper Quiet, was also in attendance, and said there is narrative justification behind the character's outfit.
"Of course, I was surprised to see Quiet's outfit at first," she said. "But, you know, it fits in the Metal Gear universe, I think. I don't think I'm allowed to say a lot about this, but, well, Mr. Kojima has his reasons for deciding why Quiet [is] wearing what she's wearing. Players will just have to look forward to that."
At the same event, which was held at Kojima Productions' US office in Los Angeles, the studio showed off the first playable version of Metal Gear Solid: Ground Zeroes and released new Ground Zeroes screenshots. A 'next-gen' version of the demo will be shown at Tokyo Game Show later this month.