Dead Rising 3 is a "truly open-world" game with no loading screens, boasting a world map larger than those from Dead Rising 1 and 2 combined.
That's according to Capcom executive producer Josh Bridge, who has described some of the technical challenges facing the studio during the development of the ambitious zombie title.
"We wanted to go truly open-world this time around," Bridge told the Financial Post. "No more load screens, with the biggest world that we've been able to make with loads of zombies.
"And in doing this, we needed to hold on to the brand pillars of Dead Rising: everything and anything is a weapon, as well as the ability to play the way you want."
While earlier installments of Dead Rising were also open-world, the maps were frequently interrupted by loading screens. A map published by Financial Post shows the Dead Rising 3 map is bigger than the maps in Dead Rising 1 and 2 combined.
Technical art director Liam Gilbride also revealed the studio is working closely with Microsoft to iron out some of the technical issues apparent in early demo builds, particularly the low framerate seen at E3. He said it took the studio six months to make world traversal seamless.
"It's definitely challenging," he said. "we are working closely with [Microsoft]. There are a lot of trips back and forth. We have [their guys] coming up here, we have guys going down there to talk with them. They're a helpful group and they are aware of our unique challenges."
The game's co-op component was detailed overnight.