Cult indie title Gone Home has sold more than 50,000 copies since its release on August 15, developer The Fullbright Company has announced.
In the first-person mystery adventure, players take on the role of Kaitlin Greenbriar - the eldest of two daughters - who returns to the family's new home after a long trip across Europe.
The game, which is described by some as an interactive narrative, tasks the player with discovering why no one is home and make sense of certain messages scrawled in haste.
The cult title, which also employs elements of horror and a nostalgic look at '90s grunge, has won critical acclaim from numerous publications.
Sales of the game were achieved through both Steam and Fullbright's own website.
"We're now almost a month out since launching on August 15, and we hope people will find it encouraging to know that, along with the positive critical response we are continually grateful for and humbled by, we are also doing alright as far as sales numbers go," said Fullbright co-founder Steve Gaynor.