After numerous leaks and rumours, Rockstar has confirmed that Grand Theft Auto Online will utilise micro transactions allowing gamers to purchase in-game cash.
Rockstar explains that in-game money can be earned via your online exploits and ranking up, or purchased with real-life currency for those short on time/patience.
"You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors - or if you're the completely instant gratification type, you can choose to buy denominations of GTA$," detailed the developer.
"You will have the option to purchase GTA$ through the in-game Store.," it adds, but promises that the game has been balanced more for those who choose not to buy-up their in-game riches.
"The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don't have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker," said the developer.
"The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode."
That's all Rockstar was willing to share, but reports earlier today claim that in-game cash packs will be available in four denominations: a $100,000 Red Shark Cash Card costing £1.99 in real money, a $200,000 Tiger Shark Cash Card priced at £3.49, a $500,000 Bull Shark Cash Card costing £6.99, and a $1,250,000 Great White Shark Cash Card priced at £13.49.
Rockstar warns gamers to brace for server hiccups and glitches as millions of players rush to GTA Online at launch. "There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises," the developer said in a lengthy blog post detailing various aspects of GTA Online.
"This sort of thing is inevitable in a massive open-world game and there'll surely be lots more unexpected oddities like this in the Online world next week - rest assured we'll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game's systems so everything is perfectly balanced."
GTA Online will be patched into GTA V for free on October 1.