Maxis has told SimCity players it is ready to consider allowing them to create user-generated content and mods for the game.
In a post on the EA Forums, a Maxis representative explained the studio would like to give players a way to distribute mods so that others can download with the reassurance that the content is safe and "has integrity".
"Maxis has a long tradition with User Generated Content and supporting the UGC community," the post reads.
"As is seen with the Sims 3 Exchange and tools we've released in the past for SimCity, encouraging the creativity of our players is an important part of what we do."
The post calls for an open discussion on SimCity modding, and also introduces a first draft of rules designed to ensure the game and its multiplayer aspects are not affected adversely by certain mods. The draft reads:
Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
UGC that effects the simulation for multiplay games and features are not allowed.
Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
Maxis reserves the right to take disciplinary action against players who break the rules.
Modders have been encouraged to share their thoughts on this initial draft, and while most have so far welcomed the discussion, others have expressed concern at the limitations proposed.
"While I understand that there's a huge drive to keep the integrity of the multiplayer aspect of the game intact," forum member Oddie replied, "one has to also acknowledge that there is a large segment of the fanbase that exclusively plays in single-player regions who don't have any interest in leaderboards, global markets and other multiplayer aspects.
"Why not allow these players to play the game their own way? I'd argue for adding a pseudo-sandbox game mode that can only be played exclusively single-player where people can modify the gameplay values to their desire."
EA recently announced a Cities Of Tomorrow expansion pack for SimCity. The expansion will let players "transform their cities" as you leap 50 years into the future where "new technologies and experimental urban planning techniques" await.