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Star Wars Battlefront is a 'scary' task, DICE exec admits

Patrick Bach: "You can only screw up, right?"

The pressures and expectations associated with developing the upcoming Star Wars: Battlefront are "scary", according to a senior staff member at DICE.

The Sweden based studio is currently putting the finishing touches on Battlefield 4, but its next project will mark the rebirth of the Star Wars: Battlefront series.

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While giving a talk at BAFTA in London, executive producer Patrick Bach explained how DICE ended up with the Battlefront licence and how intimidated the studio felt when offered it.

"We had a discussion at the office about what happened to Battlefront. You know, the old IP that someone else made that was a rip-off of Battlefield. Bastards! We should've made it. It was a competition of powers. We couldn't do both at the same time," Bach said, as quoted by IGN.

"For some reason EA was negotiating with George Lucas as to who should make the new Star Wars games. And just a week later it was like, 'Oh, by the way, that discussion you were having about Star Wars? Do you want to make it?' 'Well, yeah.'"


Bach explained that once the studio was put in charge of the project, the mood quickly changed to fear.

"We weren't as cocky when we got the chance, because to take on something like this is scary, as you can imagine. You can only screw up, right?"

The reboot of Star Wars Battlefront was announced at E3 in August, with a teaser trailer shown during EA's press conference.

The game is currently in development at DICE's core Stockholm studio with "veteran" Battlefield developers at the helm.

As well as the Sweden-headquartered outfit, Visceral Games and BioWare are also set to develop Star Wars games following the recent agreement of a multi-year deal between EA and Disney.

The first Star Wars: Battlefront was released in September 2004 on PC, Xbox and PlayStation 2. In CVG's review at the time, we called it: "Breathtaking. Truly one of the most remarkable Star Wars games ever. A joy to play from start to finish, every time."

The sequel came out a year later and once again received rave reviews, with CVG calling it "simply the best Star Wars game on PS2 by an asteroid field and a half".

In 2006 it was rumoured that Free Radical Entertainment was working on the third Battlefront game, a rumour that was eventually confirmed when ex-Free Radical execs slammed LucasArts for pulling the plug on the near-finished project, referring to them as "psychopaths".