Reviews of the first wave of PS4 games have been mixed, with digital indie titles like Resogun faring well, but the bigger packaged games like Killzone Shadow Fall splitting opinion.
You can see our compiled list of PS4 launch games through the link, and further below we look ahead, presenting a catalogue of upcoming PS4 games.
Naturally, release dates are subject to change. Bear in mind that in July Sony said there were 140 games in development for the system, so expect many more 2014 releases announced over the next six months. That, along with the annual games such as Call of Duty and FIFA, which are likely to arrive at the tail end of the year.
DriveClub (Release date set for "early 2014")
Sony Worldwide Studios boss Shuhei Yoshida said the delay was necessary: "DriveClub will be a truly innovative, socially connected racing game, but the team requires more time in order to deliver on their vision - and I'm fully confident the game will surpass your expectations," he said.
From what we've seen so far that might just happen. A string of new videos are already showing meaningful improvements made to the game. Developed by Liverpool-based Motorstorm developer Evolution Studios, DriveClub is being billed as a truly social racing game, one where forming teams with friends is the order of the day. In this way, players who may not necessarily be racing experts can still share in the glory with more skilled friends.
What's potentially most exciting about DriveClub is the way that constant challenges can keep things feeling fresh long after the game launches.
"Challenges can be stringed together in tournaments, in everything from a short blast of super accessible gameplay to a really involving week-long combination of asynchronous and real-time multiplayer," Evolution's Matt Southern once said in an interview.
If this turns out to work as well as proposed, DriveClub could be well worth the prolonged wait.
Planetside 2 (Early 2014)
Sony Online Entertainment is keeping busy. Its free-to-play superhero MMO DC Universe Online has been available on PS4 since launch, and in early 2014 it's going to release its free-to-play FPS PlanetSide 2 as well.
PlanetSide 2 was first released on PC in November 2012 and has had a consistent stream of updates and new content released for it since. Now Sony has big plans for it on PS4.
According to SOE president John Smedley, PlanetSide 2 won't just be a success, it'll be PlayStation 4's MMO equivalent of Halo: "We believe that Planetside 2 is going to be the massively multiplayer Halo for PlayStation 4," Smedley said in a recent interview. "So we want to bring a completely new kind of gameplay to a completely new audience."
One thing it won't offer, though, is cross-platform play with fans of the PC version. PlanetSide 2 creative director Matt Higby said the studio is looking into ways of linking the game across the platforms, but has ruled out cross-platform competition.
Theif (Feb 28)
Eidos Montreal knows it has to tread carefully rebooting a cult favourite like Thief, because one unpopular decision can be enough to ruin a legacy.
It seems to be listening, though, and more importantly it's responding too. In a Q&A published on the studio's community site, one of the game's fans asked how the previously announced QTEs were being handled so as to not break immersion. "Easy, we're not implementing them," replied studio member Valerie Bourdeau.
This is not the first time Eidos Montreal has removed a feature due to pressure from fans. In October it was confirmed that the game's XP system would also be scrapped after fan feedback made it clear the feature wasn't welcome.
Garrett might well be most comfortable in the shadows, but in the run-up to next-gen Thief will have to deal with the spotlight. And so far, at least, the stealth adventure isn't cracking under pressure.
Infamous: Second Son (March 21)
Another game originally planned to be a PS4 launch title, the third main entry in the Infamous series was also put back a few months so developer Sucker Punch could improve its quality.
The open-world game is set in Seattle, although it doesn't offer a street-by-street depiction of the city. New protagonist Delsin Rowe is a 24 year-old Native American street artist who can control smoke. He's viewed as a "bioterrorist" by the DUP, a branch of government tasked with controlling those with superhuman abilities.
Big fan of Infamous? You may want to look into pre-ordering the special edition, since it comes with a special DLC pack called Cole's Legacy.
Since Second Son takes place seven years after Infamous 2, Cole's Legacy bridges this gap in time with a series of missions Delsin must complete, revealing unique insights into how the world of Second Son came to be. It isn't yet clear if this will be available to buy later on - it will only be able to special edition owners on the date of the game's launch - so it might be worth going for it if you want to ensure you don't miss out.
Destiny (beta due before April)
Bungie's long-awaited new IP won't be available for some time yet, but the beta will be available some time in early 2014.
"The Destiny beta, in many ways, is being treated like a full product launch," Bungie's community manager Eric Osborne recently said.
He added: "We can't just carve out three competitive multiplayer maps this time around. We'd only be gathering data on one facet of the overall experience, one that is arguably the least resource intensive and most well understood by our team. Destiny demands more."
Access codes for the beta will be sent to customers who pre-order the game at "participating retailers worldwide" for the PS3, PS4, Xbox 360 and Xbox One. Participating retailers in the US include Amazon, Best Buy, GameStop and Walmart. In UK, that list is comprised of Amazon, Smyths, Tesco and Blockbuster.
It's going to be worth getting involved in the beta, as it looks like Destiny could be a gargantuan, beguiling shooter from Bungie. It's a living online FPS, with a healthy dose of MMO elements, that constantly evolves. Bungie also promises the finished game will include a game-changing "unrevealed gametype". We can't wait to get intimate with this remarkably promising title.
The Elder Scrolls Online (due before April)
The Elder Scrolls games are known for their unparalleled depth, so by turning The Elder Scrolls into an MMORPG, Bethesda may end up creating one of the most dangerous virtual time-sinks of all time.
The publisher says it's been working hard with Sony (and Microsoft) to ensure the planned steady stream of downloadable locations coming to the PC version will also feature on PS4 and Xbox One with very little hassle.
In a recent interview with CVG, creative director Paul Sage said: "One of the things that we've worked really hard on with both Microsoft and Sony is to make sure that we can have a certain cadence of content and we're very committed to having new content out on a regular and frequent basis. I think they've been really good about working with us on that."
Subscription costs may provide a brick wall. Bethesda will be charging a monthly fee for The Elder Scrolls Online, much like other MMOs, but with both Sony and Microsoft's next-gen consoles also requiring a fee for online play, Bethesda is hoping its MMO will be playable without the need for Xbox Gold or PlayStation Plus. That has still to be decided.
Still, if anyone can sort out these dilemmas, it's Bethesda. Look out for a beta some time before the game's launch - back in June, Bethesda promised the beta would be "exclusively available first on PS4".
Metal Gear Solid V: Ground Zeroes (release date set for "spring")
Every release in the Metal Gear series is a key moment for the games industry, but this time Konami is splitting the fanfare in two. In the build-up to the (unspecified) release of Metal Gear Solid V: The Phantom Pain, Kojima Productions has developed a standalone prologue.
While it's likely that The Phantom Pain is still a long way off, series creator Hideo Kojima say that Ground Zeroes sets the scene and allows players to understand how to play an open-world Metal Gear Solid title.
Ground Zeroes will focus on an infiltration mission set in a Cuban prison camp, as depicted in this Tokyo Game Show video. It will also feature "a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions."
It's slightly reminiscent of the famous Tanker demo released months ahead of Metal Gear Solid 2: Sons of Liberty, though presumably it's more fully featured as it won't come cheap.
The Binding Of Isaac: Rebirth (release date set for "spring")
Three years ago, the indie duo Team Meat won our hearts and broke our controllers with the brutal yet moreish platformer Super Meat Boy. Its roguelike follow-up, The Binding Of Isaac, was similarly loved among PC owners (our chums at PC Gamer gave it a positive review), and now an enhanced port is coming to PS4 courtesy of Cave Story studio Nicalis.
The game puts players in the role of Isaac, a naked little boy cast into the network of cellars under his house after God commands his mother to kill him. Unlike in the Bible, no stay of execution awaits Isaac: only level after level of top-down, randomly generated dungeons, populated by Isaac's monstrous former siblings.
The Rebirth port uses an entirely new game engine rather the Flash-based original. It's also set to have re-balanced items and enemies, 16-bit graphics, local co-op support, new items and new enemies.
If you curious about it but not sure whether it'll be your cup of tea, you won't need to worry too much because a lot of the risk has been removed: Sony has confirmed that The Binding Of Isaac Rebirth will be completely free for PlayStation Plus subscribers when it's released in Spring.
Mid - Late 2014
EA Sports UFC (May 5)
EA Sports has been rather quiet about its upcoming ultimate fighting game, presumably because it has been too busy focusing on its more imminent next-gen versions of FIFA, Madden and NBA. Now that those are out, expect to see more information on EA Sports UFC soon.
What we do know is that it'll be powered by the same next-gen Ignite Engine that's running under the hood of EA's other titles, and with only two major characters on-screen compared to the tens of major characters needed for team sports games, the detail is sure to be impressive.
EA also promises real-time exertion, with players showing "real-time vein popping, skin discolouration, muscle flex, as well as signs of fatigue setting in through the course of each round". It all sounds suitably grim.
As good as it will look though, the game will live and die by how it controls, and so far that's something that remains unknown. Rest assured we'll be keeping a close eye on it.
Watch Dogs (due before July)
It's one of the most highly-anticipated next-gen games, which is why gamers around the world sighed in unison when Ubisoft confirmed that Watch Dogs was being held back until Spring 2014.
The publisher's ambitious open-world action game was a key title in the launch line-ups for both the PlayStation 4 and Xbox One, but now it'll have to settle for being one of the most promising games during the second wave of titles for both systems. A Watch Dogs gameplay video released in September shows why there is so much potential. Assuming the role of Irish vigilante hacker Aiden Pearce, players will have to tap into Chicago's central operating system and use it to turn the city into one big weapon.
With a Watch Dogs movie also announced, it's clear Ubisoft expects its new IP will catch on, which is likely one of the reasons why the title was delayed to ensure the quality level is as high as it can be.
Dragon Age: Inquisition (release date set for "autumn")
Bioware and EA's fantasy action RPG series is well-loved so it should go without saying that Inquisition, the third game in the series, is well worth keeping an eye on.
Merging elements from Dragon Age Origins and Dragon Age II, Inquisition lets players choose to explore its larger environments as either a human, dwarf, elf or Qunari.
There will be a greater focus on teamwork this time, with Bioware promising that tactical and positioning considerations will be more important in combat than button-bashing. A new romance system will also replace the previous games' gifting system, leading to more Mass Effect style relationships.
Dragon Age: Inquisition and the next Mass Effect are both powered by DICE's Frostbite 3 engine. BioWare Montreal studio director Yanick Roy has confirmed both games will share 'core systems'.
For many fans, Bioware must atone for recent misfires. In Dragon Age: Inquisition, with its expansive customisation, meaty combat, vast lands, and increased focus on moral choice, they're right on target.
The Evil Within (late 2014)
"From the mind that brought you Resident Evil 4" is probably about as much marketing as The Evil Within needs to generate interest. Published by Bethesda, "the studio that brought you The Elder Scrolls V: Skyrim and Fallout 3", The Evil Within is a new survival horror title from Shinji Mikami, video gaming's very own John Carpenter.
Having received universal critical acclaim for Resident Evil 4, Mikami dropped the proverbial mic and stepped away from the survival horror genre. His outstanding work went on to inform future survival horror games and, perhaps even more so, action games. But over the time the lines between the two have blurred: horror games aren't about tension and scares anymore, they're about big explosions, cheesy storylines and alienating fanbases.
The most exciting aspect of The Evil Within is that it's the product of Mikami's frustration with the current state of survival horror. In his own words, he's back to make a "real survival horror game".
"For me, personally, why I came back to survival horror is that survival horror as a genre is becoming all action now and there aren't any real survival horror games in the world right now," he said recently. "That is the biggest motivation for me."
The master is back, and it sounds like he's planning to teach one hell of a lesson. And by hell we mean a distorting world of horrors powered by id Tech 5. The Evil Within is the story of Detective Sebastian, who attends the scene of a mass murder and finds a powerful, mysterious force lying in wait. Dragged into a nightmare alternate reality along with his partner and peers, Sebastian needs to figure out what happened and find a way out, but will have to face his own fears to do it.
So far, both Mikami and Bethesda have been saying all the right things, promising the return of aspects fans of the genre have seen stripped away from survival horror franchises of old: "Players must survive on limited resources, experiencing that supreme match of action and horror, that indescribable terror. To survive in an afflicted world, your anxiety and nerves will be pushed to the edge."
The world "distorts and warps according to mysterious and evil horrors". Scenery has been described as "transforming in real time based on the
player's actions", all the while horrific monsters advance on the player. Mikami's vision of a next-gen hell is sounding like heaven for survival horror lovers.
Confirmed for 2014 but not dated...
The following list consists of games that are currently scheduled for 2014, with no specific date given. Naturally, given the ever-changing nature of game development there is a chance that some of these titles will be put back to 2015, but each one has been announced for 2014.
- The Amazing Spider-Man 2 (Activision)
- Child Of Light (Ubisoft)
- Daylight (Atlus)
- Diablo III (Blizzard)
- Dying Light (Warner Bros)
- Dynasty Warriors 8 (Tecmo Koei)
- Everybody's Gone To The Rapture (The Chinese Room)
- Final Fantasy XIV: A Realm Reborn (Square Enix)
- Guilty Gear Xrd (Arc System Works)
- Guns Of Icarus Online (Muse Games)
- Hohokum (Sony)
- Hotline Miami 2: Wrong Number (Devolver)
- The Crew (Ubisoft)
- The Lego Movie Videogame (Warner Bros)
- Tom Clancy's The Division (Ubisoft)
- Lords Of The Fallen (City Interactive)
- Lego: The Hobbit
- Mad Max (Warner Bros)
- Middle-earth: Shadow Of Mordor (Warner Bros)
- Minecraft for PS4 (Mojang)
- Natural Doctrine (Kadokawa Games)
- N++ (Metanet)
- Octodad: Dadliest Catch (Young Horses)
- Oddworld: New 'n Tasty! (Oddworld Inhabitants)
- The Order: 1886 (Sony)
- Outlast (Red Barrels Studio)
- Project Cars (Slightly Mad Studios)
- Rogue Legacy (Cellar Door Games)
- Scivelation (TopWare Interactive)
- Secret Ponchos (Switchblade Monkeys)
- Shadow Warrior (Devolver)
- Sherlock Holmes: Crimes & Punishments (Focus Home Interactive)
- Sniper Elite 3 (505 Games)
- Soul Saga (Disastercake)
- Strider (Capcom)
- Transistor (SuperGiant)
- Trials Fusion (Ubisoft)
- Valiant Hearts: The Great War (Ubisoft)
- Velocity 2X (FuturLab)
- Volume (Mike Bithell)
- The Witcher 3: Wild Hunt (CD ProjektRED)
- Wolfenstein: The New Order (Bethesda)
- The Witness (Jon Blow)
- Wonder Flick (Level 5)
Rumours and possibilities,
Each of the games below either have a small to fair chance of being released in 2014, or are rumoured to be in development.
- Battlefield: Bad Company 3 (EA)
- Beyond Good & Evil 2 (Ubisoft)
- Doom 4 (Bethesda)
- EverQuest Next (SOE)
- Final Fantasy project (not FFXV) (Square Enix)
- Final Fantasy XV (Square Enix)
- Homefront 2 (Crytek)
- Kingdom Hearts III (Square Enix)
- Lily Bergamo (Grasshopper)
- Mafia III (2K Games)
- Mass Effect project (Bioware)
- Mirror's Edge 2 (EA)
- Naughty Dog next-gen project
- Resident Evil 7 (Capcom)
- Shadow Of The Beast Remake(Sony)
- Star Wars: Battlefront (EA)
- Sleeping Dogs: Triad Wars (Square Enix)
- Tekken X Street Fighter (Namco Bandai)
- Tomb Raider sequel (Square Enix)
[Contributors: Chris Scullion, Rob Crossley, Tamoor Hussain]