Xbox One automatically manages data stored on its internal hard drive through sychronization with Microsoft's online cloud servers, the firm has explained.
The console's automated data management process will offload game files such as save data and settings to the cloud whenever it's available (for Xbox Live Gold subs only), making them available to the user on any Xbox One they sign into.
"Xbox One was designed to make storage management automatic," a Microsoft rep told Game Informer.
"For saved games, settings, and other information that Xbox One customers save to the cloud, space is virtually unlimited. On the internal hard drive in each Xbox One, games and apps can be uninstalled or reinstalled instantly with the click of the Xbox One menu button.
"Saved games and settings information is retrieved from the cloud for any game as its being reinstalled. By being smart about how storage is managed, Xbox One keeps everyone playing, watching, and sharing their entertainment content rather than worry about limitations. You can also see how much storage any app uses by pressing the menu button on that app," they explained.
But, they go on to stipulate, offline versions of your newest data will also be stored should a cloud connection not be available.
"Everything stored locally on the console is just a cache that enables you to play offline, track achievement progress offline, and more. When you reconnect we will sync your progress in the game and sync your achievements," said the rep.
"If you remain connected to the cloud, your game progress will always be available in the cloud so you can pick up where you left off in the game from any Xbox One you play the game on; if not, it is stored locally on the console."
In CVG's Xbox One review, the Kinect functionality was praised in particular. "Voice control is not exactly a fresh idea, but this is the first time a games console can be extensively navigated without moving a finger or thumb," Andy Robinson said.
Xbox One launches in select European territories and across North America on November 22. Microsoft has not announced release dates for the delayed markets.