A new video for Unreal Engine 4 details how advanced visual effects features including water effects and particle simulation can be controlled in-engine.
The demo, which has been created for the benefit of licensees, offers a glimpse at some of the graphical advancements the engine provides to developers.
Hosted by Epic staff Tim Elek and Zak Parrish, the video demonstrates how developers can control water effects, new lighting and translucency features, as well as 'GPU particle simulation and collision'.
The demo is the second installment in a series which commenced in October.
Both videos are set in the 'Infiltrator' world, which Epic used to demonstrate its engine at GDC earlier this year.
See CVG's recent interview with Epic Games VP Mark Rein where he discusses Unreal Engine 4 in detail.