Double Fine's Zelda-inspired Hack 'n' Slash coming first half of 2014

Action adventure invites players to "cheat" with in-game coding

Double Fine announced Tuesday that Hack 'n' Slash will launch in the first half of 2014 on PC, Mac, and Linux.

The top-down action-adventure takes inspiration from Zelda and the colorful history of hacking games and exploiting glitches for fun, humorous, and/or terrifying results. Players must make use of the main character's considerable hacking prowess to "cheat" through her world's traditional puzzles and battles.


"I've always loved games with lots of secrets in them," Hack 'n' Slash project lead Brandon Dillon said in a release, "and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter - no game could keep even its deepest secrets from me if I adventured long enough in its code and memory."

Double Fine says the game's combination of code and adventuring will be approachable even for those with no background in computer science. However, intrepid code crackers will find a wealth of secrets to plumb within the game.

Hack 'n' Slash was produced as a part of Double Fine's most recent Amnesia Fortnight, in which users were invited to vote for their favorite game prototypes to be turned into complete projects. The same program generated colony-building game Spacebase DF-9, which launched on Steam Early Access in November, as well as Brazen, Costume Quest, and Stacking in prior years.