CVG's Games of the Generation deliberations are almost complete.
This fourth podcast will start the final countdown of our definitive Games of the Gen list, from number 40 to number 21. This podcast will also feature an explanation of the voting method the CVG team used to compile its list. The final 20 games will be listed in the fifth and final podcast, where the ultimate CVG Game of the Generation will also be revealed.
The podcasts will be available for you to listen to directly on the site via
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CVG's Games of the Generation Results: Podcast Pt. 4
LIST: Games 40 - 21
40. Super Meat Boy (Team Meat / 2010)
Shaun Prescott: "This is crack for anyone who grew up with '90s console platform games."
Andy Robinson: "It's a game that's nails-hard, full of nostalgia and utterly bursting with personality. Looking back over the generation, Super Meat Boy stands out as the ultimate love letter to oldschool platforming."
39. FIFA 12 (EA Canada / 2011)
Andy Robinson: "I think we all agree that this is the definitive FIFA. It was the series' last truly 'revolutionary' instalment, with disruptive systems such as the Impact Engine and Tactical Defending pushing FIFA to its generational gameplay peak."
Chris Scullion: FIFA 12 was the series at its peak, before subsequent instalments weakened the formula with controversial systems such as First Touch. EA has been side stepping ever since.
38. Project Gotham Racing 4 (Bizarre Creations / 2007)
Chris Scullion: "All the Project Gotham games are great but I especially enjoyed PGR4. Bikes mixed up the formula, stylish racing was again rewarded, weather effects were amazing... it's just a shame we didn't get to see another instalment. Xbox's modern racing series - Forza Motorsport - is a worthy successor, but it lacks a lot of the fun Bizarre's game scraped across every hair-pin corner."
37. Hotline Miami (Dennaton / 2012)
Rob Crossley: "You know when you watch a movie and an actor does something that's really cool, something that's so cool you won't even tell anyone, because you don't want to tell them that a certain scene is cool? Throughout Hotline Miami I thought every last thing about it was really cool."
Andy Robinson: "It feels like an oldschool Bullfrog game almost... there's a strategy to picking your route through a level and deciding in which order to take out enemies."
36. Just Cause 2 (Avalanche / 2010)
Shaun Prescott: "What an excellent sandbox. I didn't even get a quarter of the way through the campaign - I boot up Just Cause 2 when I feel like jumping from cliffs."
35. Saints Row: The Third (Volition / 2011)
Connor Sheridan: "The oddly specific genre of open-world crime games justifies its existence through the Saints' irreverent adventures."
34. Crackdown (Realtime Worlds / 2007)
Andy Robinson: "I don't think I've had more fun in a sandbox game this generation than in Crackdown. Everyone purchased it to get the Halo 3 beta but ended up with this gem. Getting to the top of a building is like solving a 3D puzzle, it's so satisfying and it takes real skill. "
33. Bayonetta (Platinum Games / 2010)
Tamoor Hussain: "Bayonetta is the game that proved Platinum is a force to be reckoned with. It's a technically outrageous title that shares more in common with fighting games than action games. It's mechanics are so open-ended that it almost feels broken at times, but it lets people do incredible, insane things. This is a game for people that love to fiddle with mechanics, and it makes pressing buttons so satisfying and rewarding."
32. Deus Ex: Human Revolution (Eidos Montreal / 2011)
Shaun Prescott: "The most immersive cyberpunk universe in a video game. Even the boss battles didn't ruin it for me."
31. Batman: Arkham City (Rocksteady / 2011)
Tamoor Hussain: "Rocksteady absolutely nailed Batman for the second time. As a Batman fan this game made me want to cry with happiness. So much care and attention has been put into the crafting of every aspect of the game. The universe Rocksteady created is both respectful to years and years worth of Batman history, but at the same time fresh enough to stand alongside DC's finest Dark Knight adventures."
30. Legend of Zelda: Twilight Princess (Nintendo / 2006)
Andy Robinson: "I think this is the best 3D Zelda game of the last ten years. It has a slow opening, but the dungeons get better and better. One of my definitive Zelda moments is a dungeon set in a Yeti's ice house and you're half way through it before you have the revelation that you're even in a dungeon. Great game."
29. Minecraft: Xbox 360 Edition (Mojang / 2011)
Rob Crossley: "Minecraft has changed so many lives, but let's not forget that it is a really beautiful, fun game where you can do anything you want. It's a game with astounding potential, if you just hand it to someone they will happily play hours."
Tamoor Hussain: "It's important not to understate the cultural impact Minecraft has had. There's an entire generation of people that sit down to watch other play Minecraft in the same way we would do for Saturday morning cartoons. There are entire communities and businesses built around the game. It's a game only limited by your own imagination."
28. Trials Evolution (RedLynx / 2012)
Andy Robinson: "There's a lot of people out there that aren't traditional gamers that absolutely love Trials. Watching someone who is really good at the game who can finish a particularly difficult level is fascinating."
Rob Crossley: "Trials let us jump into gameplay so quickly and get onto a track, it was near instant, and that felt great."
27. Street Fighter IV (Capcom / 2009)
Tamoor Hussain: In terms of pure hours, I can't even begin to quantify how much time I've put into this game. When it comes to making fighting games, few studios can match Capcom's expertise, and the balance between approachability and technicality in SF4 is perfect."
Rob Crossley: "This redefined the 3D fighting game and re-established Street Fighter as a leading franchise. This is the best fighting game of the last twenty years."
26. Elder Scrolls V: Skyrim (Bethesda / 2011)
Dan Dawkins: "Ok, so it popularised PC MMO tropes, but no console game has ever so completely, utterly, immersed you in its universe - every minute drip-feeding stats, weapons and narrative threads, so no two players enjoyed the same experience. You were completely, symbiotically, the character you played, forged from every moment-to-moment footstep, sword swing and decision. It's beautiful, too. Like genuinely. When the Northern Lights descend in Solitude, it's all you can do to put down the pad and just stare in awe."
25. Geometry Wars: Retro Evolved (Bizarre Creations / 2005)
Andy Robinson: "It was the first stand-out game of this generation; the definitive Xbox 360 launch game. It caused a noticeable increase in retro games being revived and evolved with modern tropes. It's beautiful, and I wish there was another one. There are a lot of games out there that owe a lot to Geometry Wars, and what it did to make Xbox Live Arcade a success."
24. Burnout Paradise (Criterion / 2008)
Andy Robinson: "It's the best arcade racer ever. Need for Speed has tried to top it multiple times now, even Criterion have tried to better it, but it hasn't been done. People respect it a lot more once subsequent games trying to ape it came out and really drove home how well designed Paradise City was."
Rob Crossley: "It's generation defining. It was a mingleplayer game before the mingleplayer generation was born. It was shockingly beautiful, there were open-world elements like smashing through signs and it just kept you gripped the whole time. Really brave to not have a race select screen and force players to drive to places to race, and thereby learn more about the city."
23. Fallout 3 (Bethesda / 2008)
Connor Sheridan: "I adored the idea of Elder Scrolls but couldn't get interested in its fantasy world. The radioactive ruins of retro-futurist America, on the other hand..."
22. Mario Kart Wii (Nintendo / 2008)
Andy Robinson: "This is a game that anyone can happily waste away hours on. Everyone loves Mario Kart. And Mario Kart Wii is the best-selling game of all time."
21. Dark Souls (From Software / 2011)
Shaun Prescott: "The most despairing atmosphere I've ever experienced in a game. Difficulty should not be the talking point for Dark Souls: its subtle take on cooperative and PvP play is already reverberating into the next-gen"