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Titanfall multiplayer has a 6v6 limit

Respawn says player cap is based on playtesting, not hardware or network limitations

Titanfall's online multiplayer will support a maximum of twelve players in teams of six versus six.

Responding to a tweet asking what the online game's human player count would be, Respawn Entertainment co-founder Vince Zampella stated that 6v6 was the maximum, adding that the studio felt this offered the best balance when battling alongside AI characters.


Despite negative responses from some fans following this tweet, Zampella assured players that the 6v6 limitation was a decision made by the development team after substantial playtesting.

"It is incredibly fun, we did a lot of testing," he explained. "It is all about what we found most fun. There are other games with higher player counts if that's your metric."

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Stressing that the decision was not based on hardware or network limitations, he added: "We had [the player count] higher at points in testing, this felt best." Zampella went on to clarify: "That's [the] humans only count. There are lots of AI, everyone can have a Titan in follow or guard mode too."

Earlier in the week, a member of Respawn also confirmed on the Titanfall forum that the game would feature multiple controller layouts, including Tactical (which swaps melee and crouch as in Call of Duty) and the Halo-inspired 'Bumper Jumper'.

Publisher EA has confirmed a Titanfall release date of March 11, 2014 in North America and March 13 in Europe. The title will be available on Xbox One, Xbox 360 and PC.

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