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No Man's Sky 'not delayed' despite studio flood

"We won't let that happen," pledges developer

Indie developer Hello Games says it will not delay the release of its next game, No Man's Sky, despite a devastating flood at its Guildford studio.

Co-founder Sean Murray has said the studio is back to 'full speed' at a temporary location as it works to secure a permanent base, and the ordeal won't result in a delay to No Man's Sky.

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"We won't let that happen," Murray said of a delay. "At times recently I've wanted to be depressed, to wallow, but it's impossible surrounded by this team. They are literally unstoppable. If we've lost some work, we'll make up the time."

He later added, "Everyone assembled over Christmas and we've been working super hard since. Right now we have set ourselves up at a new temporary (cramped!) location. Some of us are working from home. We've filled a couple of dumpsters with our old stuff, and built ourselves a make-shift post-apocalyptic set of workstations - but we're back, full speed!

"Over the next few months we expect to be in a nice new office, or to rebuild our old one better than ever."

Murray adds that, while seeking help through a Kickstarter crowd fund has been suggested, it's not currently in the plan.

"I like Kickstarter, and I love what it stands for," he said, "I just don't think it's the right thing for No Man's Sky right now though, and we'd probably rather not eat than do the wrong thing for this game.

"If people buy our Joe Danger games then that does support us. We'd rather you buy Joe Danger because you want to play them though... they are real good games."

Hello Games begun restoring its Guildford studio earlier this month after a local flood ruined the property. PCs, monitors, furniture, a door and even a wall were damaged beyond repair during the flood.

The studio said it isn't covered for insurance due to being placed in a "high-risk" flood zone.

Hello Games revealed its much anticipated space exploration game at Spike's VGX event in December, when its debut gameplay trailer stole the show. The game has players roaming around an enormous procedurally generated, persistent universe.

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