Tomb Raider studio considered new tombs for Definitive Edition

But Crystal Dynamics decided to focus its energy on creating the sequel

Crystal Dynamics has explained its decision not to introduce new gameplay content in Tomb Raider Definitive Edition.

Set for release on January 28 in North America and January 31 in Europe, the next-gen version of 2013's Tomb Raider reboot features a number of new graphical flourishes, but nothing fresh in terms of gameplay or story elements.


Tomb Raider executive producer Scot Amos told CVG: "One of the very first conversations we had was whether to include stuff we'd actually designed for the 360 and PS3 versions which we changed or just didn't get round to at the end of the day for one reason or another.

"We looked at the possibility of adding more side tombs, adding a few extra pieces, and fleshing out any pieces of story we could go further on. There was a debate internally and ultimately we came to the conclusion that we already had the story we wanted to tell."

Amos said Crystal Dynamics drafted in long-term development partner Nixxies, as well as Sleeping Dogs maker United Front Games, to contribute to Definitive Edition, enabling the studio to focus "all of our efforts and energies" on creating a Tomb Raider sequel, which was described as "well into development" when it was announced in August 2013.

He also said of Definitive Edition: "This is that Batman Begins kind of origins tale that was crafted and sculpted in a way that let us set up Lara and have her go through that arc and ascension from somebody who has just shown up on the island and is surviving to being a survivor. For us all those elements were told and we didn't look at it and think we could add much more to the story.

"So we took the story we were already really happy with, the one that already plays really well, and recreated it in a higher visual fidelity that gives us a great platform to play with on the next-gen consoles. So yeah, there was a discussion [about adding new content], but honestly it was a short-lived one because we really were happy with the game we'd already made, so it was a case of bringing that to the next-gen consoles."

Tomb Raider Definitive Edition "looks to be a more technically accomplished version of the original that brings it closer to the superior PC version", we said in a recently published Tomb Raider Definitive Edition preview.


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