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Wii U development negativity is 'needless', claims indie dev

Scram Kitty designer says Nintendo has been "tremendous to work with"

An indie developer has come out to defend the Wii U, claiming that suggestions of difficulty working on it are "needless".

Dakko Dakko's Rhodri Broadbent, who is currently developing platformer/shooter hybrid Scram Kitty And His Buddy On Rails, recently told Official Nintendo Magazine that working on the Wii U is not as troublesome as some developers claim.

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"We've found Nintendo to be tremendous to work with, and very supportive of Scram Kitty and his Buddy on Rails right from the start," he said.

"In recent weeks there has been a bunch of concerned chatter online about out-of-date information and needless negativity around Wii U development. I think it comes down to approach and expectation as to how much fun (or otherwise) a developer will have making games on any platform.

"To me, bringing your game to a Nintendo system should be about taking advantage of the toybox of possibilities they provide you with in terms of the controllers, the two screen setup, Miis, and so on. There's so much to use, learn from, and build on."

He continued: "Some developers quite understandably simply want an easy way to bring their established game over to a new platform. In that case, the more similar the system and the development tools, the happier they'll obviously be.

"Those developers make up an important and sizeable chunk of the industry, but it shouldn't be the dominant one and it shouldn't be the only voice we hear. As both consumer and developer I want unique systems, and games tailored to those systems, playing to strengths and mastering the quirks and charms of the target hardware. If that has to necessarily mean that certain elements won't be the same as they are on another games machine, then so be it. In fact, that's better. Choice is always good."

"What is disappointing to me about the recent online chatter hasn't been the not-at-all surprising revelation that some developers get unhappy that games development isn't always easy on pre-launch hardware. We've all been there at some point.

"What's disappointing to me is that there appear to be so few of the larger publishers interested in making things specific to a platform any more. We'll be much poorer off as gamers if cross-platform homogeny sets the agenda for platform holders. A platform's individuality and its exclusives are what you'll remember in 20 years time. And Nintendo has already ensured that Wii U will be fine with regard to those."

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