Any lapse in sales of Battlefield 4 on last-ten consoles is due to the turbulence of the console transition and not 'quality issues' that plagued the game's launch.
That's according to EA Peter Moore who, during a financials call on Tuesday afternoon, brushed off any notion that the game's sales had been hurt by the game's highly publicized technical issues.
"We obviously saw some decline in current-gen software that wasn't picked up by the increased anticipation that gamers had and the sales thereof of next-gen. Battlefield 4 was no different from FIFA  or Need for Speed [Rivals] in this issue, but this was focused on current-gen rather than, we believe, any issues with the game itself," said Moore.
"This game has got a long tail as you well know, and we will continue to be able to sell this effectively throughout the next fiscal year. So yes, we did see some impact of the curret-gen softness that was indicated by [CEO Andrew Wilson] and [CFO Blake Jorgensen] in their prepared statements, but this was not linked, we believe, to any quality issues."
The firm's Q3 FY2014 financials report (ended December 31, 2013) released Tuesday revealed that its revenues from packaged goods and 'other' products had fallen from $568 million to $370 million year-on-Year, with the company citing "strong sales of our next-generation console titles" alongside a more significant "weakness in current generation software".
EA also announced during the call that Battlefield 4's 'Premium' DLC season pass had passed 1.6 million sales, a milestone reached far sooner than Battlefield 3's respective post-launch Premium sales.