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Miyamoto says Nintendo must do more with Wii U GamePad

Firm must deliver compelling single-player experiences

Shigeru Miyamoto says Nintendo has not done enough to make single-player Wii U games that use the GamePad in an interesting way.

Miyamoto commented on the future of Wii U games in a Q&A session with investors posted on Nintendo's corporate site.


"[W]e are confident that 'Nintendo Land' offered compelling as well as Nintendo-like gameplay experiences for, say, four or five people when they gathered in the living room by taking full advantage of the two screens, but some of the single-player experiences were rather weak," Miyamoto said. "It is my conviction that we will need to put more focus on creating experiences that utilize the GamePad that can also be fully enjoyed when playing alone."

Super Mario 3D World, Pikmin 3, and The Legend of Zelda: The Wind Waker HD, three of Wii U's biggest releases in 2013, largely used the GamePad for off-screen play aside from light interaction or inventory management.

Since Wii U and its GamePad start up together and are always linked, they can provide a much more compelling experience than a television and separate tablet, Miyamoto said. The firm is continuing to explore how this arrangement presents "various useful propositions for the living room."

Miyamoto said the challenge of developing HD games has also slowed down Nintendo's production pipeline, though the process is speeding up as Nintendo steps more firmly into the HD era.

In the same investor Q&A, Nintendo president Satoru Iwata shed some more light on the company's plans to reach out to potential customers through smartphones and tablets. The meeting addressed Nintendo's grim sales forecast for the remainder of its financial year.