Dark Souls 2 is often touted as a more 'accessible' game than its predecessor, but what does that actually mean?
Has everyone's favorite controller-snapping challenge been transformed into a walk in the park? The answer is a resounding 'no' - it's still going to punish you for daring to tackle it. But there are a number of fundamental changes from the original that will affect the flow of the game, how you approach its insane challenges and how complete beginners will be coaxed into the suicidal quest.
In the video below, CVG's Matt Elliott details seven of the biggest new features and changes in Dark Souls 2, and how they might change the way you play.