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Rust update removes zombies, improves rocks

Wildlife behaviour also tweaked in MMO survival game

Rust developer Facepunch Studios has detailed the latest update for its open-world survival game.

Most notable among the changes is the removal of zombies, which the studio has said in the past were never intended to be a permanent fixture. Improvements have also been made to models for wood and stone, along with numerous bug fixes.

Take a look at the full list of changes below:

Zoom

Zombies Were Removed


  • Yep. We did it. We decided we couldn't hold off any longer. The longer we keep zombies in - the more complaints we'd get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They've been replaced with red bears and wolves. You hate them. We know. They're just plugging a gap for now. All will be revvvealed.

Wildlife Was Improved,/h3>

  • No longer exploitable by walking backwards
  • Fears hostile wildlife
  • Reacts to gunshots
  • Hostile wildlife retreats if it cannot find a path to you
  • Wildlife should not jump up and switch to random angles anymore
  • Removed white wolf
  • Resource Objects Were Improved

Added new models for wood & stone resources

  • Wood & stone resources change model to indicate their quantity
  • Added another stone resource - contains mostly stone

Other Changes

  • Fixed bugs with the level (such as rocks intersecting buildings)
  • The 'oil tank' area has been modified with cover
  • Workbenches make you craft faster when standing next to them
  • Added new player animations
  • Improved melee attack animations
  • Added locked backpacks and lockpicks test ( off by default )
  • When you die your backpack is locked for everyone else but you for a time
  • Someone else can use a lockpick tool to bypass this time
  • Lockpick tools are a default blueprint
  • You can't use lockpicks on doors
  • Te amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds
    can be turned off by setting player.backpackLockTime to 0
  • Fotstep sounds will never play the same sound as the one previously played
  • Gass textures have been improved


Known Issues

  • There are a small number of areas with what seems like invisible walls
  • There are one or two rocks without collision
  • There used to be about 200 wolves in one area of the map, we fixed it, though.

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