Peter Molyneux, creator of the original 1997 strategy game Dungeon Keeper, has described EA's microtransaction-heavy reboot as "ridiculous".
Since its release on iOS and Android versions, the new Dungeon Keeper has attracted widespread criticism for forcing players to choose between spending significant periods of time farming resources, or paying real money to circumvent the time requirements by purchasing items.
Speaking to the BBC, Molyneux said the Mythic Entertainment developed game both fails to capture the spirit of the original for fans as well as make it understandable and appealing for new mobile players.
"I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" he said.
"I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience."
Dungeon Keeper has also come under further scrutiny for discouraging users from leaving any less than a five star rating on Google Play. The Android edition of the game prevents users from leaving a star rating less than the maximum five on the store. For any rating under five stars the user is asked to send feedback directly to EA via email.
EA has defended the practice by saying the feature "was designed to help us collect valuable feedback from players who don't feel the game is worth a top rating".
"We wanted to make it easier for more players to send us feedback directly from the game if they weren't having the best experience," the spokesperson added, "Players can always continue to leave any rating they want on the Google Play Store."