Sledgehammer Games' Call of Duty is being developed primarily for Xbox One, PlayStation 4 and PC, according to Eric Hirshberg, Activision publishing's CEO.
Speaking to IGN, Hirshberg said that now that the new consoles have been released is shifting its focus to develop with new hardware as lead platforms.
"Sledgehammer is approaching this as a next-gen-first development," he said.
"Obviously in the console-transition year, anyone who developed a cross-generational game last year had to deal with the fact that the technology of the next-gen platforms was still coming into focus and changing quite a bit during the development process.... Now that we have the next-gen hardware out in the marketplace and solid, that is our primary development."
Hirshberg continued to explain what Activision decided to bring in Sledgehammer into the Call of Duty development rotation alongside Infinity Ward and Treyarch.
"On the two-year cycle, with the level of content we were putting in the games, it became a real horse race each and every time to get everything done that we wanted to get done.
"With next-gen hardware, we've got more capabilities than ever before to play with and we want to make sure our developers have the time to innovate, iterate, to bring the best creative vision and the most possible polish to each and every game."
Activision announced in early February that the Call of Duty series has been switched to a three-year development cycle, giving each studio three years to developer their respective Call of Duty titles.
"This will give our designers more time to envision and to innovate for each title. Simultaneously it will give our content creators more focus on DLC and micro DLC which, as you know, have become large and high-margin opportunities, and significant engagement drivers," Hirshberg explained at the time.
"Finally, it'll give our teams more time to polish, making sure that we relive the best possible experience to our fans each and every time."
Sledgehammer previously worked on the Call of Duty franchise in a collaborative capacity with Infinity Ward on Call of Duty: Modern Warfare 3. Its main focus, however, was the creation of post-launch DLC for the game, along with Raven Software.
The studio was formed in 2009, helmed by Glen Schofield and Michael Condrey, previously general manager and COO of Visceral and, respectively, executive producer and senior development director of Dead Space.