Metal Gear creator Hideo Kojima has praised the technical prowess of the PlayStation 4, saying that it capable of displaying visuals at 1080p at 60 frames per second "with room to spare".
The statements were in a developer interview for Sony's 'Conversation with Creators' series, which was translated by DualShockers.
"I think, between the home consoles available in the domestic market, the PS4 is the best," Kojima said. "It's also excellent for graphics, being able to render 1080p at 60fps with room to spare."
"Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It's the closest to the photorealistic quality we are aiming at."
Elsewhere in the interview Kojima delivered more details on Metal Gear Solid 5, saying the PS4 hardware allowed for maps to be loaded in the background, which means the developers have been able to create one seamless world free of loading screens.
Kojima goes on to say his goal was to create a photorealistic game, but the visuals are designed to be what is seen through the lens of a camera as opposed to the naked eye.
From start to finish, the next Metal Gear Solid is presented in a single camera shot, where gameplay transitions seamlessly into cutscenes dynamically. This was done to tie into the "one world philosophy".
Metal Gear Solid 5: The Phantom Pain does not have an official release date yet, but Kojima said in November that he would likely release the game "around the time that the PlayStation 4 becomes widely adapted".
Kojima Productions is set to release a prologue title, Metal Gear Solid 5: Ground Zeroes. Kojima has previously said his company decided to release the precursor title because full game The Phantom Pain "is extremely massive and is still going to take a while."
Ground Zeroes is a standalone game that serves as a prelude to full sequel Metal Gear Solid V: The Phantom Pain
The Metal Gear Solid V: Ground Zeroes release date is set for March 18.