Konami has confirmed that the PlayStation 4 version of Metal Gear Solid V: Ground Zeroes will render natively at a higher resolution than the Xbox One version.
A current gen / next gen comparison article published by Konami mainly focuses on comparing the PS3 and PS4 versions, and the Xbox 360 and Xbox One versions.
However, it also contains a table at the bottom that lists the native rendering resolutions and frame rates for all four versions.
It reveals that the PlayStation 4 version renders at 1080p at 60 frames per second, whereas the Xbox One version renders at 720p at 60 frames per second.
Last week, Metal Gear creator Hideo Kojima praised the technical prowess of the PlayStation 4, saying that it was capable of displaying visuals at 1080p at 60 frames per second "with room to spare".
"I think, between the home consoles available in the domestic market, the PS4 is the best," Kojima said in an interview last week. "It's also excellent for graphics, being able to render 1080p at 60fps with room to spare."
"Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It's the closest to the photorealistic quality we are aiming at."
Metal Gear Solid V: Ground Zeroes will release on March 18 in North America and March 20 in Europe.