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Bleszinski says Gears of War was more macho than planned

"I'd pitched it as 'Band of Brothers with monsters'"

Gears of War creator Cliff Bleszinski has said the gung-ho, masculine action of Gears of War didn't match his original vision for the game.

Bleszinski spoke to Gamasutra about his work at Epic Games on the franchise, and about his future after leaving the company in 2012.

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"As far as [Gears], at the end of the day, you're shooting fucking lizard-men in the fucking face with a fucking chainsaw gun," he said. "It didn't wind up what I'd hoped; I'd pitched it as 'Band of Brothers with monsters' - you know Band of Brothers is well-done and emotional, telling the story of the Greatest Generation and what they did in the war. Yet somehow we landed on 'Predator.'"

The 39-year-old developer said Gears of War's combat dialogue, which mainly consisted of one-liners, made it "easy to slip into Schwarzenegger territory". It made for a fun and successful action game, "but I'd like to think there's more to my creativity than that."

Microsoft announced it bought the rights to the Gears of War franchise in January. It brought former series producer Rod Fergusson on board to see to its development.

Bleszinski has given his blessing to new developer Black Tusk's work, though he restated his interest in opening his own studio to work on PC titles. Games like Minecraft and Rust have inspired him to pursue open development and leave behind the traditional model of reveal-hype-release.

"The whole 'old guard,' where you get a Game Informer cover and an E3 reveal, is dead," he siad. "I'll never make another disc-based game for the rest of my career, and [at E3] they're trying to woo buyers from Target and Walmart?"

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