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Dark Souls 2 dev kept next-gen 'in mind' with new engine

New engine developed with consideration for the new consoles

From Software has said it developer the new engine powering Dark Souls 2 with next-generation technologies in mind.

"We always had in mind the next generation, such as DirectX11 and next generation hardware when creating our technology," programmer Takasuke Ando told IGN.

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He went on to say that the studio "challenged ourselves as programmers to simultaneously create for the new generation," and with a PC version on the way, we expect much of the engine's new tech to shine on that platform over the lesser-capable PS3 and Xbox 360 versions.

"Some of the things we prioritized when creating the engine was actively take in new technology such as deferred rendering and physical-based rendering to increase the flexibility of graphic creation, and really pursue the photo-realism and lighting," said Ando.

There's currently no word on the prospect of Dark Souls 2 getting a PS4 or Xbox One release.

Bandai Namco has confirmed the Dark Souls 2 release date as March 11 in North America and March 14 in Europe for PS3 and Xbox 360. The PC edition of the game will follow "shortly" after.

Earlier on Wednesday Namco Bandai released a new behind-the-scenes Dark Souls 2 developer diary with From Software, titled 'Dark Intentions'.

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