Oculus co-publishing multiple VR games

Headset meant to be affordable for "pretty much anyone"

Oculus is publishing or co-publishing several games for use on its Rift virtual reality headset.

The company is always looking for interesting projects to back to their mutual benefit, Oculus founder Palmer Luckey told GamesIndustry International; that's how it ended up co-publishing EVE Valkyrie with developer CCP.

"It's risky enough to get funding for a normal game," Luckey said. "They're betting on you making a fun game, and with VR they're betting on you making a fun game and that VR will be successful. Both of which are long-shot bets. Of course, we believe VR is going to be successful so we're only betting on your game being fun. So we've been spending some of our money investing in content. We want to help people."


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Luckey said the company has done a lot to make games easy to develop from a technical perspective, like ready-made Unreal and Unity engine support. But making a game for VR requires all-new design philosophies.

"When you compare it to a game console, that console is the same as the last one, which is about the same as the last one," Luckey said. "It just looks a lot better. You'll be able to do interesting, new things, and with VR you need to start doing things completely differently. So I definitely say it's more challenging to make a VR game than to make a PS4 game or an Xbox One game."

John Carmack left his founding position at id Software in August to work on first-party projects at Oculus Rift, suggesting the firm plans to be a provider and driver of virtual reality content as well as a hardware manufacturer.

Luckey also briefly commented on the final price for the consumer version Oculus Rift. He did not offer a specific number, but he said Oculus is aiming to make a "VR headset that pretty much anyone can afford."

"You can't sell an expensive piece of hardware and expect tons of content to show up. We're not doing market research around what's the breaking point for people to buy a VR headset; we're just trying to sell it as cheap as we can while still existing as a company."

On the other hand, VR games may command a premium price, according to Oculus' CEO.