Microsoft will unveil DirectX 12 at GDC on March 20, the company has confirmed.
The company has revealed that DirectX 12 will be the focus of a GDC presentation on March 20 at 10am. This points to the presentation, 'DirectX: Evolving Microsoft's Graphics Platform', to be hosted by Windows graphics development manager Anju Gosalia.
"For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet," reads the official description for the talk via the GDC website.
"However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
"Come learn our plans to deliver," it adds.
Microsoft will host a second DirectX-focused talk later that day with windows graphics development lead Max McMullen, who invites attendees to "learn how future changes to Direct3D will enable next generation games to run faster than ever before".
The session promises to reveal "improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware".
The last significant version of Microsoft's longstanding graphics API, DirectX 11.2, was introduced on October 18, 2013, adding Windows 8.1 support to DX11, which was originally launched Windows 7 and Vista rigs in October 2009.