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VR a viable dev platform after 1 million sales, Ubisoft exec says

Oculus and Sony will need to drive early hardware adoption to gain key third party support

Ubisoft executive Lionel Raynaud says virtual reality devices like Oculus Rift and Project Morpheus will need to generate significant sales to encourage third party development support.

"VR would need to sell at least one million units to be viable for development," Ubisoft vice president of creative Lionel Raynaud said on Wednesday during a roundtable interview attended by GameSpot.

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The platform holders will be expected to drive early adoption of their respective VR devices, and it was confirmed in January that John Carmack is working on a number of first party projects designed to showcase the capabilities of Rift.

Second generation Oculus Rift development kits are now available to pre-order ahead of an expected July release, and the platform has attracted support from a number of third party developers.

On Monday, Sony officially revealed Morpheus, which has been in development for three years. Four demos are playable at the Game Developers Conference this week, including a deep sea diving sim from Sony London Studio, CCP's Eve Valkyrie and Square Enix's Thief.

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