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Xbox One development catching up to PS4, Oddworld creator says

"We're seeing that that curve is getting closer"

Correction: Oddworld Creator Lorne Lanning clarified to Worlds Factory that he was referring to time and development costs equalizing between Xbox One and PS4, not the inherent power of each system as originally reported.

The original article follows.

Oddworld Inhabitants co-founder Lorne Lanning believes the performance gap between Xbox One and PS4 will be negligible within a few years.

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Lanning told Xbox Achievements that he often heard developers complaining that it took "twice as long" to get assets onto Xbox One as PS4 in the early days of new-gen development.

However, Microsoft has worked quickly to improve its development tools.

"We're hearing and seeing that that curve is getting closer," Lanning said. "I think they've been improving the toolset really fast, improving the development environment and shaving that curve down... I think they're getting comparable."

"You know, if you want to run at 1080p, Battlefield, I'm not exactly sure how that's going to tax the system at that higher end, but I'm sure in couple of years it won't be a problem. We're early."

Oddworld Inhabitants is working on Oddworld: New 'n' Tasty for PlayStation 4. If the game is accepted into the ID@Xbox self-publishing program, Lanning doesn't expect many graphical differences between the two versions.

"I have to say, the PlayStation 4 has been pretty amazing and that's where we've been spending a lot of our time," he continued. "But I don't see a huge gap like there used to be. There used to be a significant gap."

Lanning returned to game development after leaving the industry in 2005, following the commercial failure of Oddworld: Stranger's Wrath.

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