Despite obvious technical limitations, the Xbox 360 version will measure up strongly aside the PC and Xbox One versions of Titanfall.
Development of the Xbox 360 version of Respawn Entertainment's blockbuster shooter was outsourced to Bluepoint Games. Speaking in a statement on Friday - just head of the Titanfall Xbox 360 launch - senior producer Daryl Allison promised the technically-inferior version will still offer "the true experience" of Titanfall.
"Titanfall on the Xbox 360 is the true experience: all the maps, modes, pilots, titans, weapons, burn cards, you name it, found in the Xbox One and PC versions," said Allison.
"The game looks great, sounds great, and above all it plays great. There are of course some differences that are due to the technical limitations of the hardware - for example, the game runs above 30fps - but the experts at Respawn worked with us to ensure that all the intense, 6v6 wall-running, titan-dropping action is there."
While the outsourced Xbox 360 edition of Titanfall was originally expected to launch alongside the Respawn-developed Xbox One and PC versions on March 11, it was initially delayed by two weeks in early February to allow Bluepoint Games "time to put the finishing touches on the game".
The Xbox 360 Titanfall release date was then delayed for a second time to next Tuesday, April 8 in North America and April 11 in Europe.
According to multiple reports, however, copies of the 360 game have already been sold to members of the public ahead of the street date.