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Borderlands 'may not be feasible on next-gen for a few years'

Gearbox's CEO explains why the new series entry is for Xbox 360, PS3 and PC

A new Borderlands games for next-gen consoles may not be viable for a number of years, according to Randy Pitchford.

"There are fewer Xbox Ones and PlayStation 4s than we sold copies of Borderlands 2," Gearbox's CEO explained on Tuesday during a reveal event for Borderlands The Pre-Sequel, which is in development for Xbox 360, PS3 and PC.

"I don't think I would have to stretch far to suggest that there's probably a lot of demand for more Borderlands," Pitchford said. "If you imagine where that demand lives, it lives on the Xbox 360, PS3 and on PC. We don't know to what extent it'll live on the next-gen.

"I imagine over time - you know, maybe by the time we get to third or fourth Christmas - there will be enough of an install base. I mean currently, between PS3 and Xbox 360, there's over 150 million installed units worldwide.

"We're making other games too," Pitchford added, having said just last month that he expects to announce the studio's first next-gen project later this year.

Principally developed at 2K Australia, with supervision from Gearbox, The Pre-Sequel takes place between Borderlands and Borderlands 2, is set on the moon off Pandora, and focuses on the rise of the second game's primary antagonist, Handsome Jack.

It also features new playable characters and fresh weapons classes. Read CVG's first impressions of the title in this newly published Borderlands The Pre-Sequel preview.


Video: Borderlands The Pre-Sequel officially announced

Autumn 2014 release takes place on the moon and focuses on the rise of Handsome Jack