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DriveClub was delayed 'to perfect dynamic menu', director explains

"We wanted to make sure we got one important feature right"

DriveClub was delayed in order to make sure its dynamic menu - which extends from PlayStation 4 to its mobile companion apps - was as intuitive and powerful as possible, director Paul Rustchynsky says.

Rustchynsky wrote on the PlayStation Blog that while many improvements have been made to the game's handling, visual, and audio, the most significant work was done on its user interface.

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"The dynamic menu is key to how much fun you're going to get out of the game because it is the glue that connects you to everyone else in the DriveClub community," he said.

"Whenever you fire up the game; between every race you play, and when you log in to DriveClub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it's where you discover what to play, and who to play with."

The online racer will be defined by its community, Rustchynsky said, and improving the dynamic menu also means making the game's eponymous clubs more accessible.

Evolution Studios has elected to halve the maximum number of members in any given club: while they originally supported 12, now only six can join up to socialize and compete. Rustchynsky says this will promote more tightly knit clubs and will also allow for full club-on-club, 6-on-6 races.

Sony confirmed to us on Tuesday that DriveClub's PlayStation Plus Edition is still on track. Rustchynsky specified that it will be available on the same day as DriveClub's retail release.

Here are Evolution Studios' other areas of focus for its extended development, according to Rustchynsky:

Other areas of improvement

  • Visuals - We're constantly improving how stunning the game looks as we continue to optimize visuals and find new ways of pushing PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It'll look even better in October.
  • Audio - It's absolutely state of the art. We're continuing to refine the authentic sounds that we have for each and every car in the game, and we're going to put together videos that focus on this.
  • Driving - It already feels great to play and we're continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.
  • Clubs - We're making it easier for you to keep up to speed with what's going on in your club as part of the rework on the dynamic menus. We've also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6-on-6 club races).
  • Tour - The difficulty curve for the campaign mode is becoming even smoother as we continue to optimize the vehicle handling and also refine the game's AI for non-player racers.
  • Cars & Tracks - More time means more staggeringly detailed cars and exciting tracks, too. If you haven't already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.

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